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	<title>bnc</title>
	<link rel="alternate" type="text/html" href="http://www.binaura.net/bnc/blog/index.php" />
	<modified>2013-06-20T07:23:47Z</modified>
	<author>
		<name>bnc</name>
	</author>
	<copyright>Copyright 2013, bnc</copyright>
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	<entry>
		<title>mental rotation</title>
		<link rel="alternate" type="text/html" href="http://www.binaura.net/bnc/blog/index.php?entry=entry121212-111022" />
		<content type="text/html" mode="escaped"><![CDATA[<img src="media/rot_thumb.jpg" width="200" height="80" border="0" alt="" /><br /><br />With this application you can train your mental rotation skills.<br /><br /><br /><a href="javascript:openpopup('media/rOt/screen.jpg',1330,708,false);"><img src="media/rOt/screen.jpg" width="512" height="273" border="0" alt="" /></a><br /><br />Mental rotation is somewhat localized to the right cerebral hemisphere. It is thought to take place largely in the same areas as perception. It is associated with the rate of spatial processing and intelligence <br /><br />Each object in the game has an identical twin brother. Your goal is to find all pairs before the time runs out. If you make a mistake the interaction stops for a few seconds.<br /><br />
<iframe width="500" height="400" src="http://www.youtube.com/embed/nEMm-M5Bt3o?rel=0" frameborder="0" allowfullscreen></iframe>
<br /><br />Download for Android:<br /><br /><a href="https://play.google.com/store/apps/details?id=binaura.bnc.rOtal" target="_blank" ><img src="media/GooglePlay_400.jpg" width="400" height="97" border="0" alt="" /></a>]]></content>
		<id>http://www.binaura.net/bnc/blog/index.php?entry=entry121212-111022</id>
		<issued>2012-12-12T00:00:00Z</issued>
		<modified>2012-12-12T00:00:00Z</modified>
	</entry>
	<entry>
		<title>amnesia</title>
		<link rel="alternate" type="text/html" href="http://www.binaura.net/bnc/blog/index.php?entry=entry121203-210637" />
		<content type="text/html" mode="escaped"><![CDATA[<object width="500" height="315"><param name="movie" value="http://www.youtube.com/v/-OZ9xGjkFOY?version=3&amp&rel=0;hl=en_GB"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/-OZ9xGjkFOY?version=3&amp&rel=0;hl=en_GB" type="application/x-shockwave-flash" width="500" height="315" allowscriptaccess="always" allowfullscreen="true"></embed></object><br /><br />This is a experiment to create the illusion of a nervous-system which is expanding and making new neural connections. This is aimed to use in a performance, where the actor will get his memories back while recovering from amnesia.]]></content>
		<id>http://www.binaura.net/bnc/blog/index.php?entry=entry121203-210637</id>
		<issued>2012-12-03T00:00:00Z</issued>
		<modified>2012-12-03T00:00:00Z</modified>
	</entry>
	<entry>
		<title>Flow 2.0</title>
		<link rel="alternate" type="text/html" href="http://www.binaura.net/bnc/blog/index.php?entry=entry121030-222857" />
		<content type="text/html" mode="escaped"><![CDATA[<img src="media/Flow_2_thumb.jpg" width="200" height="80" border="0" alt="" /><br /><br />This work represents the current stage of a long-term research aimed to create a tool / language able to generate dynamic compositions of forms and colors. The source for image synthesis is based on the results of physical simulations and mathematical procedures derived from patterns of nature.<br /><br /><br /><br />
<object width="500" height="315"><param name="movie" value="http://www.youtube.com/v/kdkq64-4vEU?version=3&hl=en_GB&rel=0"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/kdkq64-4vEU?version=3&hl=en_GB&rel=0" type="application/x-shockwave-flash" width="500" height="315" allowscriptaccess="always" allowfullscreen="true"></embed></object>
<br /><br /><br />The current system is aiming to create a new medium between steady and motion picture. The surface is formed of movements close to the limit of human perception.<br /><br />From a distance, these compositions appear like still images, but as we get closer they start to reveal details as well as underlying coherences. The compositions are the result of endless simulations. Each frame is the univocal consequence of the previous one.<br /><br />This medium cannot be considered as a conventional image. The material of the creation is made from pure logical connections. The presence of the slowly moving focus point enhances the idea of temporariness creating the impression that the whole can never be experienced. The lack of information forces the viewer to change his/her perspective and to get more involved in the phenomenon.<br /><br />The elements of the compositions are archetypes of physical structures. There are no concrete shapes. Blobs and lines are compiled inside the viewer, they materialize in our cognitive space. They force the viewer to constantly create associations. The graphical objects composing the image are the result of complex geometric calculations. The organic and living effect of the surface is created only inside our brain; it is the result of our mental projection. The image generated is just as much close and familiar as far and unknown.<br /><br /><br /><br />Composition experiments:<br /><br /><img src="media/Flow2/_0.jpg" width="500" height="281" border="0" alt="" /><br /><br /><img src="media/Flow2/_2.jpg" width="500" height="281" border="0" alt="" /><br /><br /><img src="media/Flow2/_1.jpg" width="500" height="280" border="0" alt="" /><br /><br /><img src="media/Flow2/_4.jpg" width="500" height="281" border="0" alt="" /><br /><br /><img src="media/Flow2/_3.jpg" width="500" height="281" border="0" alt="" />]]></content>
		<id>http://www.binaura.net/bnc/blog/index.php?entry=entry121030-222857</id>
		<issued>2012-10-30T00:00:00Z</issued>
		<modified>2012-10-30T00:00:00Z</modified>
	</entry>
	<entry>
		<title>Sphere Tones</title>
		<link rel="alternate" type="text/html" href="http://www.binaura.net/bnc/blog/index.php?entry=entry120706-105706" />
		<content type="text/html" mode="escaped"><![CDATA[<img src="media/sphere_tones_thumb.jpg" width="200" height="80" border="0" alt="" /><br /><br />This is a visual instrument. In contrast to traditional composition methods this approach places intuition, randomness, playfulness in the focus of attention.<br /><br /><br /><br />
<object width="500" height="375"><param name="movie" value="http://www.youtube.com/v/9P9uOkpcjmE?version=3&hl=en_GB&rel=0"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/9P9uOkpcjmE?version=3&hl=en_GB&rel=0" type="application/x-shockwave-flash" width="500" height="375" allowscriptaccess="always" allowfullscreen="true"></embed></object>
<br /><br /><br /><br /><br />The body of the instrument is the interface itself. The graphic is minimalistic and 100% functional. Here every line has a meaning. What you can see you can hear and it is true for the other way around as well. The interface is the fusion of sound and image. The system organically changes as the user plays, it balances between order and chaos.<br /><br /><br /><br /><br /><img src="media/SphereTones/level2_500.jpg" width="500" height="333" border="0" alt="" /><br /><br /><br /><br />The base element is the Sound-Sphere. Imagine a planet, where the ball you drop, will always be bouncing, creating a perpetual-motion machine. The height of the drop controls the time between bounces, hence the rhythm.<br /><br /><br /><br /><img src="media/SphereTones/info_p.jpg" width="500" height="335" border="0" alt="" /><br /><br /><br /><br />Zooming is the other key part of the composition. By changing the perspective, the user is able to change different aspects of the sound. At the normal level, the rhythm can be created, in a deeper state it is possible to shape the triggered sounds.<br /><br />What you can see you can hear. This statement is always true. By moving in the endless sound-space only the visible spheres are audible. The centre sphere is the loudest, by moving out of the screen the volume decreases, until it becomes completely silent.<br /><br /><br /><br /><br /><br />This is how you create a simple composition.<br /><br />
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<br /><br /><br />You can try it yourself !<br /><br />Download for Android:<br /><br /><a href="https://play.google.com/store/apps/details?id=cc.openframeworks.SphereTones" target="_blank" ><img src="media/GooglePlay_400.jpg" width="400" height="97" border="0" alt="" /></a><br /><br /><a href="http://www.binaura.net/bnc/SphereTones/SphereTonesInstaller.exe" target="_blank" >DOWNLOAD for Windows</a><br /><br /><a href="http://www.binaura.net/bnc/SphereTones/SphereTones_osx.zip" target="_blank" >DOWNLOAD for OSX</a>]]></content>
		<id>http://www.binaura.net/bnc/blog/index.php?entry=entry120706-105706</id>
		<issued>2012-07-06T00:00:00Z</issued>
		<modified>2012-07-06T00:00:00Z</modified>
	</entry>
	<entry>
		<title>Tweetpositive</title>
		<link rel="alternate" type="text/html" href="http://www.binaura.net/bnc/blog/index.php?entry=entry120110-091611" />
		<content type="text/html" mode="escaped"><![CDATA[<img src="media/tweetpositive_thumb.jpg" width="200" height="80" border="0" alt="" /><br /><br />It&#039;s been a difficult year. Probably the next one won&#039;t be any easier either. Bad news is pouring from the media. Everybody could use a bit of positivity in this situation. There&#039;s never been some much need of positivity around people and some good news instead of the bad ones.<br /><br />
<object width="500" height="400"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=34373798&server=vimeo.com&show_title=0&show_byline=0&show_portrait=0&color=00adef&fullscreen=1&autoplay=0&loop=0" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=34373798&server=vimeo.com&show_title=0&show_byline=0&show_portrait=0&color=00adef&fullscreen=1&autoplay=0&loop=0" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="500" height="400"></embed></object>
<br /><br />About the project:<br /><br />We would like to gather people&#039;s positive thoughts into one place with an interactive installation and give it to the passersby as an inspiration. Therefore we&#039;d like to ask everybody to share their positive thoughts on Twitter between 27th of December and 6th of January. <br />We will wrap the positive thoughts into light-bugs. These bugs will appear on an interactive surface on the ground floor of our building<br /><br /><img src="media/tweetpositive/screen1.jpg" width="500" height="200" border="0" alt="" /><br /><br /><img src="media/tweetpositive/screen2.jpg" width="500" height="267" border="0" alt="" /><br /><br /><img src="media/tweetpositive/phone.jpg" width="500" height="200" border="0" alt="" /><br /><br /><img src="media/tweetpositive/install1.jpg" width="500" height="200" border="0" alt="" /><br /><br /><img src="media/tweetpositive/install2.jpg" width="500" height="200" border="0" alt="" /><br /><br />Credits:<br /><br />- DDB Advertising<br />- Room168<br />- binaura.net]]></content>
		<id>http://www.binaura.net/bnc/blog/index.php?entry=entry120110-091611</id>
		<issued>2012-01-10T00:00:00Z</issued>
		<modified>2012-01-10T00:00:00Z</modified>
	</entry>
	<entry>
		<title>OniGames</title>
		<link rel="alternate" type="text/html" href="http://www.binaura.net/bnc/blog/index.php?entry=entry110809-210953" />
		<content type="text/html" mode="escaped"><![CDATA[<img src="media/oni_games_thumb.jpg" width="200" height="80" border="0" alt="" /><br /><br />Oni-Games is a software collection where you can use your hands or even your whole body (without any special wearable) to control the interactive content. I&#039;ve made these demos for the site: <a href="http://arena.openni.org" target="_blank" >arena.openni.org</a>, these are free to download.<br /><br /><br />Fuzzi-Painter<br /><br /><br />This software is a virtual canvas. All the three different &quot;brushes&quot; has their own intelligence, they all have diverse personalities. By using simple hand gestures you can create colourful blobs on the clean canvas.<br /><br /><object width="500" height="400"><param name="movie" value="http://www.youtube.com/v/Z_jSQ9Y1gyg?version=3&hl=en_US&rel=0"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/Z_jSQ9Y1gyg?version=3&hl=en_US&rel=0" type="application/x-shockwave-flash" width="500" height="400" allowscriptaccess="always" allowfullscreen="true"></embed></object><br /><br /><img src="media/OniGames/18_13_5.jpg" width="500" height="281" border="0" alt="" /><br /><br /><img src="media/OniGames/18_13_51.jpg" width="500" height="281" border="0" alt="" /><br /><br /><img src="media/OniGames/18_14_13.jpg" width="500" height="281" border="0" alt="" /><br /><br /><br /><br />Body-VJ<br /><br />The base idea of this software is to create an automatic party-VJ machine, where the visual is the dancing crowd itself. All participants can have their own unique virtual suite, as long as their dance in the view of the camera.<br /><br /><img src="media/OniGames/3x2.jpg" width="500" height="423" border="0" alt="" /><br /><br /><br /><br />Zen-Hero<br /><br />This is a hybrid (skill, logic, stamina) game. The goal is to collect the more points within the given time period. You can achieve points by collecting ball is a basket and feed them to the dragon. The more points a ball counts the more you collected in the basket. It is highly recommended to avoid black balls, since they are killing anything they touch.<br /><br /><img src="media/OniGames/1.jpg" width="500" height="281" border="0" alt="" /><br /><br /><img src="media/OniGames/2.jpg" width="500" height="281" border="0" alt="" /><br /><br /><object width="500" height="400"><param name="movie" value="http://www.youtube.com/v/OX3mVp-AnXw?version=3&hl=en_US&rel=0"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/OX3mVp-AnXw?version=3&hl=en_US&rel=0" type="application/x-shockwave-flash" width="500" height="400" allowscriptaccess="always" allowfullscreen="true"></embed></object><br /><br />Extra thanks for the graphics to Janos Gardos.<br /><br />
<iframe width="500" height="369" src="http://www.youtube.com/embed/6cY8m0UleoA" frameborder="0" allowfullscreen></iframe>
]]></content>
		<id>http://www.binaura.net/bnc/blog/index.php?entry=entry110809-210953</id>
		<issued>2011-08-09T00:00:00Z</issued>
		<modified>2011-08-09T00:00:00Z</modified>
	</entry>
	<entry>
		<title>silhouette mirror</title>
		<link rel="alternate" type="text/html" href="http://www.binaura.net/bnc/blog/index.php?entry=entry110319-203352" />
		<content type="text/html" mode="escaped"><![CDATA[<img src="media/silhouette_thumb.jpg" width="200" height="80" border="0" alt="" /><br /><br />I&#039;ve created this piece for a children&#039;s fesival, as an interactive  paraphrase of a play called <a href="http://negativvariete.hu/" target="_blank" >Negativ Variete</a>. The installation encourage the audiance to play in a creative way, use their body as a tool of creation, move, run, jump, and make loud noises.<br /><br /><br /><img src="media/silhouette/scene.jpg" width="500" height="375" border="0" alt="" /><br /><br />Here is a short video:<br /><br /><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/hCBUKC9wc_0?hl=hu&fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/hCBUKC9wc_0?hl=hu&fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object><br /><br />Created with Openframeworks / OpenNi]]></content>
		<id>http://www.binaura.net/bnc/blog/index.php?entry=entry110319-203352</id>
		<issued>2011-03-19T00:00:00Z</issued>
		<modified>2011-03-19T00:00:00Z</modified>
	</entry>
	<entry>
		<title>kinect game for christmas</title>
		<link rel="alternate" type="text/html" href="http://www.binaura.net/bnc/blog/index.php?entry=entry101229-184305" />
		<content type="text/html" mode="escaped"><![CDATA[<img src="media/snowBells_thumb.jpg" width="200" height="80" border="0" alt="" /><br /><br />I made this small game for christmas to the child members of my family, but it turned out that the older generation also loves it.<br />I&#039;ve used a kinect camera and an open source (OpenNi) framework to idetify and separate players. Each player has a uique sound when they hit a show-flake, so the more poeple play, the more complex the music becomes.<br /><br />
<object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/occVoTmUgyU?fs=1&hl=hu_HU"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/occVoTmUgyU?fs=1&hl=hu_HU" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object>
<br /><br />This is what the software &quot;sees&quot; through the kinects eye:<br /><br /><img src="media/SnowBells/openNi.jpg" width="500" height="300" border="0" alt="" /><br /><br />you can download the windows version from here:<br /><a href="http://www.binaura.net/bnc/temp/OF/snow_bells.zip" target="_blank" >download snow bells for windows</a><br />but first you must install the kinect drivers for windows:<br /><a href="https://github.com/avin2/SensorKinect" target="_blank" >download kinect driver</a> click downloads and run SensorKinect-Win32-.....exe from the &quot;Bin&quot; folder.<br />]]></content>
		<id>http://www.binaura.net/bnc/blog/index.php?entry=entry101229-184305</id>
		<issued>2010-12-29T00:00:00Z</issued>
		<modified>2010-12-29T00:00:00Z</modified>
	</entry>
	<entry>
		<title>pac-man-wall</title>
		<link rel="alternate" type="text/html" href="http://www.binaura.net/bnc/blog/index.php?entry=entry101229-112338" />
		<content type="text/html" mode="escaped"><![CDATA[<img src="media/pacManPhisics.jpg" width="200" height="80" border="0" alt="" /><br /><br />This game is a 2D phisics based pac-man clone, which can be projected onto any surface. At the beginning you have to map the obstacles manually, so you must chose your surface accordingly. The game is played by one player using a wii-mote.<br /><br /><br /><img src="media/PacManPhisics/fal.jpg" width="500" height="300" border="0" alt="" /><br />(photo by: anna schwelung)<br /><br />Here is a short video grabbed from the screen<br /><br />
<object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/PaDMguRKwY8?fs=1&hl=en_US"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/PaDMguRKwY8?fs=1&hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object>
<br /><br />This is the editor part:<br /><br /><img src="media/PacManPhisics/editor.jpg" width="500" height="300" border="0" alt="" /><br />(also you can set the starting position of you pac-man, an the other graphical elements like scores, game-over etc...)<br /><br />And some screenshots of the gameplay:<br /><br /><img src="media/PacManPhisics/1.jpg" width="500" height="365" border="0" alt="" /><br /><br /><img src="media/PacManPhisics/2.jpg" width="500" height="365" border="0" alt="" /><br /><br />I&#039;m still waiting for the recording from the street where it took place.]]></content>
		<id>http://www.binaura.net/bnc/blog/index.php?entry=entry101229-112338</id>
		<issued>2010-12-29T00:00:00Z</issued>
		<modified>2010-12-29T00:00:00Z</modified>
	</entry>
	<entry>
		<title>space painter</title>
		<link rel="alternate" type="text/html" href="http://www.binaura.net/bnc/blog/index.php?entry=entry100620-214321" />
		<content type="text/html" mode="escaped"><![CDATA[<img src="media/spacePainter_thumb.jpg" width="200" height="80" border="0" alt="" /><br />The goal of this project was to create a software wich can help people to enhance physical and mental capabilities like orientation, coordination, stamina and memory.<br /><br />
<object width="500" height="400"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=12718170&server=vimeo.com&show_title=1&show_byline=1&show_portrait=0&color=&fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=12718170&server=vimeo.com&show_title=1&show_byline=1&show_portrait=0&color=&fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="500" height="400"></embed></object>
<br /><br />SpacePainter is an application for the <a href="http://www.binaura.net/stc/spacescan/index.html" target="_blank" >space-scan</a> interface. The users are able to paint a large, three dimensional virtual sculpture-like painting. By holding the plexi-glass horizontally, rotate it left or right, the user can access three different program modes: paint, erase, zoom.<br /><br /><a href="javascript:openpopup('media/SpacePainter/app_settings.jpg',522,359,false);"><img src="media/SpacePainter/app_settings.jpg" width="512" height="352" border="0" alt="" /></a><br /><br />Here is a screenshot from the tracking part of the software. The app tracks the position and calculates the rotation of the two paralal lines placed on the plexi-glass.<br />]]></content>
		<id>http://www.binaura.net/bnc/blog/index.php?entry=entry100620-214321</id>
		<issued>2010-06-20T00:00:00Z</issued>
		<modified>2010-06-20T00:00:00Z</modified>
	</entry>
	<entry>
		<title>Android Painter</title>
		<link rel="alternate" type="text/html" href="http://www.binaura.net/bnc/blog/index.php?entry=entry100530-094014" />
		<content type="text/html" mode="escaped"><![CDATA[This is my first sketch on android operating system. I&#039;ve used processing for android (http://android.processing.org) which is a very simple to use android &quot;SDK&quot;. You just hit run, and it runs on your attached device :)<br /><br /><br />
<object width="500" height="385"><param name="movie" value="http://www.youtube.com/v/nrllNSau0IA&hl=hu_HU&fs=1&&rel=0"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/nrllNSau0IA&hl=hu_HU&fs=1&&rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="500" height="385"></embed></object>
<br /><br />You can draw in two modes (draw or throw), every time you touch the screen a new colos scheme is generated. The screen is slowly fading in a paper like pattern.]]></content>
		<id>http://www.binaura.net/bnc/blog/index.php?entry=entry100530-094014</id>
		<issued>2010-05-30T00:00:00Z</issued>
		<modified>2010-05-30T00:00:00Z</modified>
	</entry>
	<entry>
		<title>Binned Particle System</title>
		<link rel="alternate" type="text/html" href="http://www.binaura.net/bnc/blog/index.php?entry=entry100525-221033" />
		<content type="text/html" mode="escaped"><![CDATA[Optimized particle system with collision detection.<br />My Processing version is a port of Kyle McDonald C++ code (made for openfrmeworks)<br />The particle are trying to keep distace from each other, while a force is attracting them to the middle of the sceen.<br /><br />As the result of these rules applied on 3000 particles, very nice, natural looking patterns can appear.<br /><br /><br />Click and draw with the mouse!<br />
<object classid="java:binned_particle_system_test.class" 
            			type="application/x-java-applet"
            			archive="media/BPSys/binned_particle_system_test.jar"
            			width="500" height="500"
            			standby="Loading Processing software..." >
            			
					<param name="archive" value="media/BPSys/binned_particle_system_test.jar" />
				
					<param name="mayscript" value="true" />
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						<strong>
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							<a href="http://java.sun.com/products/plugin/downloads/index.html" title="Download Java Plug-in">
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<p>
	Source code: <a href="media/BPSys/binned_particle_system_test.pde">binned_particle_system_test</a> <a href="media/BPSys/Particle.pde">Particle</a> <a href="media/BPSys/ParticleSystem.pde">ParticleSystem</a> 
      </p>      
      <p>
	Built with <a href="http://processing.org" title="Processing.org">Processing</a>
      </p>
]]></content>
		<id>http://www.binaura.net/bnc/blog/index.php?entry=entry100525-221033</id>
		<issued>2010-05-25T00:00:00Z</issued>
		<modified>2010-05-25T00:00:00Z</modified>
	</entry>
	<entry>
		<title>physics based animation framework</title>
		<link rel="alternate" type="text/html" href="http://www.binaura.net/bnc/blog/index.php?entry=entry100510-173240" />
		<content type="text/html" mode="escaped"><![CDATA[<img src="media/viasat_thumb.jpg" width="200" height="80" border="0" alt="" /><br /><br /><br />The goal of this project was to create a software framework, which can generate phisics based audio-reactive animations.Here are some stills from the generated sequences.<br /><br /><img src="media/Viasat/viasat_all.jpg" width="500" height="901" border="0" alt="" /><br /><br />Forgive me about the music (it was made for a tv show :-))<br /><br />
<object width="500" height="300"><param name="movie" value="http://www.youtube.com/v/DVT0ScGz8Tg&hl=hu_HU&fs=1&rel=0"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/DVT0ScGz8Tg&hl=hu_HU&fs=1&rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="500" height="300"></embed></object>
<br /><br />
<object width="500" height="300"><param name="movie" value="http://www.youtube.com/v/hk0U5izJmMQ&hl=hu_HU&fs=1&rel=0"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/hk0U5izJmMQ&hl=hu_HU&fs=1&rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="500" height="300"></embed></object>
<br /><br />
<object width="500" height="300"><param name="movie" value="http://www.youtube.com/v/v5Dotu6Gu8Y&hl=hu_HU&fs=1&rel=0"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/v5Dotu6Gu8Y&hl=hu_HU&fs=1&rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="500" height="300"></embed></object>
<br /><br />
<object width="500" height="300"><param name="movie" value="http://www.youtube.com/v/5iuQGS9NEhk&hl=hu_HU&fs=1&rel=0"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/5iuQGS9NEhk&hl=hu_HU&fs=1&rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="500" height="300"></embed></object>
<br /><br />
]]></content>
		<id>http://www.binaura.net/bnc/blog/index.php?entry=entry100510-173240</id>
		<issued>2010-05-10T00:00:00Z</issued>
		<modified>2010-05-10T00:00:00Z</modified>
	</entry>
	<entry>
		<title>audio/visual games</title>
		<link rel="alternate" type="text/html" href="http://www.binaura.net/bnc/blog/index.php?entry=entry100510-121932" />
		<content type="text/html" mode="escaped"><![CDATA[<img src="media/mucsarnokPressAward_thumb.jpg" width="200" height="80" border="0" alt="" /><br />This project was a three room installation for a press-award event. All the installations were interactive music games for the audiance to play with.<br /><br /><br /><br /><img src="media/AVGames/mucsarnok_top.jpg" width="500" height="139" border="0" alt="" /><br /><br /><br /><br /><br /><br />1.: Mozart room - a camera is tracking the horizontal movements of the people. The audio and the visual are generated in real time reacting to the motion of the visitors.<br /><br />
<object width="500" height="375"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=11616584&server=vimeo.com&show_title=1&show_byline=1&show_portrait=0&color=&fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=11616584&server=vimeo.com&show_title=1&show_byline=1&show_portrait=0&color=&fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="500" height="375"></embed></object><p>
<br /><br /><br /><br />2.: Midi piano - in this room, there is an acoustic midi piano which can receive MIDI signals form a computer. A custom made software is transforming the visual information into MIDI music motes, so the visitors are able to play the piano using body gestures.<br /><br /><img src="media/AVGames/mucsarnok_midiPiano.jpg" width="500" height="282" border="0" alt="" /><br /><br /><br /><br />3.: Noise room - in this real-time video montage people are placed into a crouded indian street. The space is devided to several recangular zones, and when a person enters into one, it playes a sound sample from a database.<br /><br />
<object width="500" height="375"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=11617713&server=vimeo.com&show_title=1&show_byline=1&show_portrait=0&color=&fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=11617713&server=vimeo.com&show_title=1&show_byline=1&show_portrait=0&color=&fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="500" height="375"></embed></object><p>
<br /><br />All the installations are based on custom build softwares made with openframeowrkd and PureData.<br /><br /><br />]]></content>
		<id>http://www.binaura.net/bnc/blog/index.php?entry=entry100510-121932</id>
		<issued>2010-05-10T00:00:00Z</issued>
		<modified>2010-05-10T00:00:00Z</modified>
	</entry>
</feed>
