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	<title>bnc</title>
	<link rel="alternate" type="text/html" href="http://www.binaura.net/bnc/blog/index.php" />
	<modified>2012-02-05T16:21:30Z</modified>
	<author>
		<name>bnc</name>
	</author>
	<copyright>Copyright 2012, bnc</copyright>
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	<entry>
		<title>Tweetpositive</title>
		<link rel="alternate" type="text/html" href="http://www.binaura.net/bnc/blog/index.php?entry=entry120110-091611" />
		<content type="text/html" mode="escaped"><![CDATA[<img src="media/tweetpositive_thumb.jpg" width="200" height="80" border="0" alt="" /><br /><br />It&#039;s been a difficult year. Probably the next one won&#039;t be any easier either. Bad news is pouring from the media. Everybody could use a bit of positivity in this situation. There&#039;s never been some much need of positivity around people and some good news instead of the bad ones.<br /><br />
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<br /><br />About the project:<br /><br />We would like to gather people&#039;s positive thoughts into one place with an interactive installation and give it to the passersby as an inspiration. Therefore we&#039;d like to ask everybody to share their positive thoughts on Twitter between 27th of December and 6th of January. <br />We will wrap the positive thoughts into light-bugs. These bugs will appear on an interactive surface on the ground floor of our building<br /><br /><img src="media/tweetpositive/screen1.jpg" width="500" height="200" border="0" alt="" /><br /><br /><img src="media/tweetpositive/screen2.jpg" width="500" height="267" border="0" alt="" /><br /><br /><img src="media/tweetpositive/phone.jpg" width="500" height="200" border="0" alt="" /><br /><br /><img src="media/tweetpositive/install1.jpg" width="500" height="200" border="0" alt="" /><br /><br /><img src="media/tweetpositive/install2.jpg" width="500" height="200" border="0" alt="" /><br /><br />Credits:<br /><br />- DDB Advertising<br />- Room168<br />- binaura.net]]></content>
		<id>http://www.binaura.net/bnc/blog/index.php?entry=entry120110-091611</id>
		<issued>2012-01-10T00:00:00Z</issued>
		<modified>2012-01-10T00:00:00Z</modified>
	</entry>
	<entry>
		<title>OniGames</title>
		<link rel="alternate" type="text/html" href="http://www.binaura.net/bnc/blog/index.php?entry=entry110809-210953" />
		<content type="text/html" mode="escaped"><![CDATA[<img src="media/oni_games_thumb.jpg" width="200" height="80" border="0" alt="" /><br /><br />Oni-Games is a software collection where you can use your hands or even your whole body (without any special wearable) to control the interactive content. I&#039;ve made these demos for the site: <a href="http://arena.openni.org" target="_blank" >arena.openni.org</a>, these are free to download.<br /><br /><br />Fuzzi-Painter<br /><br /><br />This software is a virtual canvas. All the three different &quot;brushes&quot; has their own intelligence, they all have diverse personalities. By using simple hand gestures you can create colourful blobs on the clean canvas.<br /><br /><object width="500" height="400"><param name="movie" value="http://www.youtube.com/v/Z_jSQ9Y1gyg?version=3&hl=en_US"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/Z_jSQ9Y1gyg?version=3&hl=en_US" type="application/x-shockwave-flash" width="500" height="400" allowscriptaccess="always" allowfullscreen="true"></embed></object><br /><br /><img src="media/OniGames/18_13_5.jpg" width="500" height="281" border="0" alt="" /><br /><br /><img src="media/OniGames/18_13_51.jpg" width="500" height="281" border="0" alt="" /><br /><br /><img src="media/OniGames/18_14_13.jpg" width="500" height="281" border="0" alt="" /><br /><br /><br /><br />Body-VJ<br /><br />The base idea of this software is to create an automatic party-VJ machine, where the visual is the dancing crowd itself. All participants can have their own unique virtual suite, as long as their dance in the view of the camera.<br /><br /><img src="media/OniGames/3x2.jpg" width="500" height="423" border="0" alt="" /><br /><br /><br /><br />Zen-Hero<br /><br />This is a hybrid (skill, logic, stamina) game. The goal is to collect the more points within the given time period. You can achieve points by collecting ball is a basket and feed them to the dragon. The more points a ball counts the more you collected in the basket. It is highly recommended to avoid black balls, since they are killing anything they touch.<br /><br /><img src="media/OniGames/1.jpg" width="500" height="281" border="0" alt="" /><br /><br /><img src="media/OniGames/2.jpg" width="500" height="281" border="0" alt="" /><br /><br /><object width="500" height="400"><param name="movie" value="http://www.youtube.com/v/OX3mVp-AnXw?version=3&hl=en_US"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/OX3mVp-AnXw?version=3&hl=en_US" type="application/x-shockwave-flash" width="500" height="400" allowscriptaccess="always" allowfullscreen="true"></embed></object><br /><br />Extra thanks for the graphics to Janos Gardos.<br /><br />
<iframe width="500" height="369" src="http://www.youtube.com/embed/6cY8m0UleoA" frameborder="0" allowfullscreen></iframe>
]]></content>
		<id>http://www.binaura.net/bnc/blog/index.php?entry=entry110809-210953</id>
		<issued>2011-08-09T00:00:00Z</issued>
		<modified>2011-08-09T00:00:00Z</modified>
	</entry>
	<entry>
		<title>silhouette mirror</title>
		<link rel="alternate" type="text/html" href="http://www.binaura.net/bnc/blog/index.php?entry=entry110319-203352" />
		<content type="text/html" mode="escaped"><![CDATA[<img src="media/silhouette_thumb.jpg" width="200" height="80" border="0" alt="" /><br /><br />I&#039;ve created this piece for a children&#039;s fesival, as an interactive  paraphrase of a play called <a href="http://negativvariete.hu/" target="_blank" >Negativ Variete</a>. The installation encourage the audiance to play in a creative way, use their body as a tool of creation, move, run, jump, and make loud noises.<br /><br /><br /><img src="media/silhouette/scene.jpg" width="500" height="375" border="0" alt="" /><br /><br />Here is a short video:<br /><br /><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/hCBUKC9wc_0?hl=hu&fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/hCBUKC9wc_0?hl=hu&fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object><br /><br />Created with Openframeworks / OpenNi]]></content>
		<id>http://www.binaura.net/bnc/blog/index.php?entry=entry110319-203352</id>
		<issued>2011-03-19T00:00:00Z</issued>
		<modified>2011-03-19T00:00:00Z</modified>
	</entry>
	<entry>
		<title>kinect game for christmas</title>
		<link rel="alternate" type="text/html" href="http://www.binaura.net/bnc/blog/index.php?entry=entry101229-184305" />
		<content type="text/html" mode="escaped"><![CDATA[<img src="media/snowBells_thumb.jpg" width="200" height="80" border="0" alt="" /><br /><br />I made this small game for christmas to the child members of my family, but it turned out that the older generation also loves it.<br />I&#039;ve used a kinect camera and an open source (OpenNi) framework to idetify and separate players. Each player has a uique sound when they hit a show-flake, so the more poeple play, the more complex the music becomes.<br /><br />
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<br /><br />This is what the software &quot;sees&quot; through the kinects eye:<br /><br /><img src="media/SnowBells/openNi.jpg" width="500" height="300" border="0" alt="" /><br /><br />you can download the windows version from here:<br /><a href="http://www.binaura.net/bnc/temp/OF/snow_bells.zip" target="_blank" >download snow bells for windows</a><br />but first you must install the kinect drivers for windows:<br /><a href="https://github.com/avin2/SensorKinect" target="_blank" >download kinect driver</a> click downloads and run SensorKinect-Win32-.....exe from the &quot;Bin&quot; folder.<br />]]></content>
		<id>http://www.binaura.net/bnc/blog/index.php?entry=entry101229-184305</id>
		<issued>2010-12-29T00:00:00Z</issued>
		<modified>2010-12-29T00:00:00Z</modified>
	</entry>
	<entry>
		<title>pac-man-wall</title>
		<link rel="alternate" type="text/html" href="http://www.binaura.net/bnc/blog/index.php?entry=entry101229-112338" />
		<content type="text/html" mode="escaped"><![CDATA[<img src="media/pacManPhisics.jpg" width="200" height="80" border="0" alt="" /><br /><br />This game is a 2D phisics based pac-man clone, which can be projected onto any surface. At the beginning you have to map the obstacles manually, so you must chose your surface accordingly. The game is played by one player using a wii-mote.<br /><br /><br /><img src="media/PacManPhisics/fal.jpg" width="500" height="300" border="0" alt="" /><br />(photo by: anna schwelung)<br /><br />Here is a short video grabbed from the screen<br /><br />
<object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/PaDMguRKwY8?fs=1&hl=en_US"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/PaDMguRKwY8?fs=1&hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object>
<br /><br />This is the editor part:<br /><br /><img src="media/PacManPhisics/editor.jpg" width="500" height="300" border="0" alt="" /><br />(also you can set the starting position of you pac-man, an the other graphical elements like scores, game-over etc...)<br /><br />And some screenshots of the gameplay:<br /><br /><img src="media/PacManPhisics/1.jpg" width="500" height="365" border="0" alt="" /><br /><br /><img src="media/PacManPhisics/2.jpg" width="500" height="365" border="0" alt="" /><br /><br />I&#039;m still waiting for the recording from the street where it took place.]]></content>
		<id>http://www.binaura.net/bnc/blog/index.php?entry=entry101229-112338</id>
		<issued>2010-12-29T00:00:00Z</issued>
		<modified>2010-12-29T00:00:00Z</modified>
	</entry>
	<entry>
		<title>space painter</title>
		<link rel="alternate" type="text/html" href="http://www.binaura.net/bnc/blog/index.php?entry=entry100620-214321" />
		<content type="text/html" mode="escaped"><![CDATA[<img src="media/spacePainter_thumb.jpg" width="200" height="80" border="0" alt="" /><br />The goal of this project was to create a software wich can help people to enhance physical and mental capabilities like orientation, coordination, stamina and memory.<br /><br />
<object width="500" height="400"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=12718170&server=vimeo.com&show_title=1&show_byline=1&show_portrait=0&color=&fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=12718170&server=vimeo.com&show_title=1&show_byline=1&show_portrait=0&color=&fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="500" height="400"></embed></object>
<br /><br />SpacePainter is an application for the <a href="http://www.binaura.net/stc/spacescan/index.html" target="_blank" >space-scan</a> interface. The users are able to paint a large, three dimensional virtual sculpture-like painting. By holding the plexi-glass horizontally, rotate it left or right, the user can access three different program modes: paint, erase, zoom.<br /><br /><a href="javascript:openpopup('media/SpacePainter/app_settings.jpg',522,359,false);"><img src="media/SpacePainter/app_settings.jpg" width="512" height="352" border="0" alt="" /></a><br /><br />Here is a screenshot from the tracking part of the software. The app tracks the position and calculates the rotation of the two paralal lines placed on the plexi-glass.<br />]]></content>
		<id>http://www.binaura.net/bnc/blog/index.php?entry=entry100620-214321</id>
		<issued>2010-06-20T00:00:00Z</issued>
		<modified>2010-06-20T00:00:00Z</modified>
	</entry>
	<entry>
		<title>Android Painter</title>
		<link rel="alternate" type="text/html" href="http://www.binaura.net/bnc/blog/index.php?entry=entry100530-094014" />
		<content type="text/html" mode="escaped"><![CDATA[This is my first sketch on android operating system. I&#039;ve used processing for android (http://android.processing.org) which is a very simple to use android &quot;SDK&quot;. You just hit run, and it runs on your attached device :)<br /><br /><br />
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<br /><br />You can draw in two modes (draw or throw), every time you touch the screen a new colos scheme is generated. The screen is slowly fading in a paper like pattern.]]></content>
		<id>http://www.binaura.net/bnc/blog/index.php?entry=entry100530-094014</id>
		<issued>2010-05-30T00:00:00Z</issued>
		<modified>2010-05-30T00:00:00Z</modified>
	</entry>
	<entry>
		<title>Binned Particle System</title>
		<link rel="alternate" type="text/html" href="http://www.binaura.net/bnc/blog/index.php?entry=entry100525-221033" />
		<content type="text/html" mode="escaped"><![CDATA[Optimized particle system with collision detection.<br />My Processing version is a port of Kyle McDonald C++ code (made for openfrmeworks)<br />The particle are trying to keep distace from each other, while a force is attracting them to the middle of the sceen.<br /><br />As the result of these rules applied on 3000 particles, very nice, natural looking patterns can appear.<br /><br /><br />Click and draw with the mouse!<br />
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            			standby="Loading Processing software..." >
            			
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						standby="Loading Processing software..."  >
						
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					<p>
						<strong>
							This browser does not have a Java Plug-in.
							<br />
							<a href="http://java.sun.com/products/plugin/downloads/index.html" title="Download Java Plug-in">
								Get the latest Java Plug-in here.
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<p>
	Source code: <a href="media/BPSys/binned_particle_system_test.pde">binned_particle_system_test</a> <a href="media/BPSys/Particle.pde">Particle</a> <a href="media/BPSys/ParticleSystem.pde">ParticleSystem</a> 
      </p>      
      <p>
	Built with <a href="http://processing.org" title="Processing.org">Processing</a>
      </p>
]]></content>
		<id>http://www.binaura.net/bnc/blog/index.php?entry=entry100525-221033</id>
		<issued>2010-05-25T00:00:00Z</issued>
		<modified>2010-05-25T00:00:00Z</modified>
	</entry>
	<entry>
		<title>physics based animation framework</title>
		<link rel="alternate" type="text/html" href="http://www.binaura.net/bnc/blog/index.php?entry=entry100510-173240" />
		<content type="text/html" mode="escaped"><![CDATA[<img src="media/viasat_thumb.jpg" width="200" height="80" border="0" alt="" /><br /><br /><br />The goal of this project was to create a software framework, which can generate phisics based audio-reactive animations.Here are some stills from the generated sequences.<br /><br /><img src="media/Viasat/viasat_all.jpg" width="500" height="901" border="0" alt="" /><br /><br />Forgive me about the music (it was made for a tv show :-))<br /><br />
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<br /><br />
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<br /><br />
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<br /><br />
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<br /><br />
]]></content>
		<id>http://www.binaura.net/bnc/blog/index.php?entry=entry100510-173240</id>
		<issued>2010-05-10T00:00:00Z</issued>
		<modified>2010-05-10T00:00:00Z</modified>
	</entry>
	<entry>
		<title>audio/visual games</title>
		<link rel="alternate" type="text/html" href="http://www.binaura.net/bnc/blog/index.php?entry=entry100510-121932" />
		<content type="text/html" mode="escaped"><![CDATA[<img src="media/mucsarnokPressAward_thumb.jpg" width="200" height="80" border="0" alt="" /><br />This project was a three room installation for a press-award event. All the installations were interactive music games for the audiance to play with.<br /><br /><br /><br /><img src="media/AVGames/mucsarnok_top.jpg" width="500" height="139" border="0" alt="" /><br /><br /><br /><br /><br /><br />1.: Mozart room - a camera is tracking the horizontal movements of the people. The audio and the visual are generated in real time reacting to the motion of the visitors.<br /><br />
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<br /><br /><br /><br />2.: Midi piano - in this room, there is an acoustic midi piano which can receive MIDI signals form a computer. A custom made software is transforming the visual information into MIDI music motes, so the visitors are able to play the piano using body gestures.<br /><br /><img src="media/AVGames/mucsarnok_midiPiano.jpg" width="500" height="282" border="0" alt="" /><br /><br /><br /><br />3.: Noise room - in this real-time video montage people are placed into a crouded indian street. The space is devided to several recangular zones, and when a person enters into one, it playes a sound sample from a database.<br /><br />
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<br /><br />All the installations are based on custom build softwares made with openframeowrkd and PureData.<br /><br /><br />]]></content>
		<id>http://www.binaura.net/bnc/blog/index.php?entry=entry100510-121932</id>
		<issued>2010-05-10T00:00:00Z</issued>
		<modified>2010-05-10T00:00:00Z</modified>
	</entry>
	<entry>
		<title>Liquid Image</title>
		<link rel="alternate" type="text/html" href="http://www.binaura.net/bnc/blog/index.php?entry=entry100103-131433" />
		<content type="text/html" mode="escaped"><![CDATA[This is a simple spring simulation. I&#039;ve created a grid of springs, and to each joint points I attached the corresponding points of an image. We tested it on a multitouch table, so you could play with multiple fingers.<br /><br /><br />
<object width="500" height="380"><param name="movie" value="http://www.youtube.com/v/Ozyr-jHvacs&hl=en_US&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/Ozyr-jHvacs&hl=en_US&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="500" height="380"></embed></object>
<br /><br />You can try this applet by pressing and moving the mouse over the image below. (to try this you need Java to be installed)<br /><br />
<object classid="java:LiquidImage.class" 
            			type="application/x-java-applet"
            			archive="media/LiquidImage/LiquidImage.jar"
            			width="500" height="500"
            			standby="Loading Processing software..." >
            			
					<param name="archive" value="media/LiquidImage/LiquidImage.jar" />
				
					<param name="mayscript" value="true" />
					<param name="scriptable" value="true" />
				
					<param name="image" value="loading.gif" />
					<param name="boxmessage" value="Loading Processing software..." />
					<param name="boxbgcolor" value="#FFFFFF" />
				
					<param name="test_string" value="outer" />
			<!--<![endif]-->
				
				<object classid="clsid:8AD9C840-044E-11D1-B3E9-00805F499D93" 
						codebase="http://java.sun.com/update/1.5.0/jinstall-1_5_0_15-windows-i586.cab"
						width="500" height="500"
						standby="Loading Processing software..."  >
						
					<param name="code" value="LiquidImage" />
					<param name="archive" value="media/LiquidImage/LiquidImage.jar" />
					
					<param name="mayscript" value="true" />
					<param name="scriptable" value="true" />
					
					<param name="image" value="loading.gif" />
					<param name="boxmessage" value="Loading Processing software..." />
					<param name="boxbgcolor" value="#FFFFFF" />
					
					<param name="test_string" value="inner" />
					
					<p>
						<strong>
							This browser does not have a Java Plug-in.
							<br />
							<a href="http://java.sun.com/products/plugin/downloads/index.html" title="Download Java Plug-in">
								Get the latest Java Plug-in here.
							</a>
						</strong>
					</p>
				
				</object>
				
			<!--[if !IE]> -->
				</object>

<p>
			Download the processing source code here: <a href="media/LiquidImage/LiquidImage.pde">LiquidImage</a> <a href="media/LiquidImage/Node.pde">Node</a> <a href="media/LiquidImage/Spring.pde">Spring</a> 
			</p>
]]></content>
		<id>http://www.binaura.net/bnc/blog/index.php?entry=entry100103-131433</id>
		<issued>2010-01-03T00:00:00Z</issued>
		<modified>2010-01-03T00:00:00Z</modified>
	</entry>
	<entry>
		<title>Flow</title>
		<link rel="alternate" type="text/html" href="http://www.binaura.net/bnc/blog/index.php?entry=entry100101-220108" />
		<content type="text/html" mode="escaped"><![CDATA[<img src="media/flow_thumb.jpg" width="200" height="80" border="0" alt="" /><br />Flow is a physics based image synthesizer. It&#039;s based on the simulation of particle flow in different force fields. Each particle leaves trails on the canvas. By changing some parameters of the system it can create vast variety of color compositions.<br /><br /><br /><br />You can download the &quot;mini&quot; version of the software from <a href="media/Flow/Flow.zip" target="_blank" >here</a> (windows only). <br />p.s.: to run the software you will need a videocard that supports OpenGL 1.1.<br /><br />
<object width="500" height="375"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=8489485&server=vimeo.com&show_title=1&show_byline=1&show_portrait=0&color=&fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=8489485&server=vimeo.com&show_title=1&show_byline=1&show_portrait=0&color=&fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="500" height="375"></embed></object>
<br /><br /><img src="media/Flow/screen.jpg" width="500" height="376" border="0" alt="" /><br /><br /><img src="media/Flow/screen1.jpg" width="500" height="348" border="0" alt="" /><br /><br /><img src="media/Flow/screen2.jpg" width="500" height="375" border="0" alt="" /><br /><br /><img src="media/Flow/screen3.jpg" width="500" height="375" border="0" alt="" /><br /><br /><img src="media/Flow/screen4.jpg" width="500" height="375" border="0" alt="" />]]></content>
		<id>http://www.binaura.net/bnc/blog/index.php?entry=entry100101-220108</id>
		<issued>2010-01-01T00:00:00Z</issued>
		<modified>2010-01-01T00:00:00Z</modified>
	</entry>
	<entry>
		<title>Beat-Box</title>
		<link rel="alternate" type="text/html" href="http://www.binaura.net/bnc/blog/index.php?entry=entry091208-194426" />
		<content type="text/html" mode="escaped"><![CDATA[<img src="media/beatBox_thumb.jpg" width="200" height="80" border="0" alt="" /><br />The &quot;language&quot; of the instrument is based on three very simple building blocks: triggers, boxes, strings. These can form complex structures due to physical parameters on the surface (friction, gravity, forces, collision, etc). Sudden, unpredictable events arise, which gains improvisation, free play and gestural expression for the user.<br /><br /><br />As for other systems (textual, visual languages), physical position (x,y) of the building blocks usually don&#039;t affect the composition itself. Topology of objects are mostly based on usage issues and ergonomic goals. Here instead, on the fly placement of the objects define the whole structure and becomes the &quot;resonating body&quot; of the instrument, creating a playground between multiple users, a virtual kinetic surface and the sounds coming out of it. <br /><br />
<object width="500" height="375"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=7627925&server=vimeo.com&show_title=1&show_byline=1&show_portrait=0&color=&fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=7627925&server=vimeo.com&show_title=1&show_byline=1&show_portrait=0&color=&fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="500" height="375"></embed></object><p></p>
<br /><br />Download a simplified version for:<br /><a href="media/BeatBox/BeatBox_v001.dmg.zip" target="_blank" >Mac OSX</a><br /><a href="media/BeatBox/BeatBox_windows.zip" target="_blank" >Windows</a><br /><br />By pressing the mouse you can chose from these items.<br /><br /><a href="javascript:openpopup('media/BeatBox/menu.jpg',433,433,false);"><img src="media/BeatBox/menu.jpg" width="200" height="200" border="0" alt="" /></a><br /><br />When a ball hits an object it generates sound. The pitch of the sound depends on the length of the object. As the ball travells it looses its strength so as its volume.<br /><br />You can clear the objects by dragging them outside of the window. Pressing the mouse button here and selecting clear will clear all the objects.<br /><br /><br />Future plans:<br />- multiple sound samples<br />- allow to record samples from the mic (making real live acts)<br />- creating your own node by group an existing composition, so you can organise you scene easily.<br /><br /><br /><br />]]></content>
		<id>http://www.binaura.net/bnc/blog/index.php?entry=entry091208-194426</id>
		<issued>2009-12-08T00:00:00Z</issued>
		<modified>2009-12-08T00:00:00Z</modified>
	</entry>
	<entry>
		<title>Rigid-bodies</title>
		<link rel="alternate" type="text/html" href="http://www.binaura.net/bnc/blog/index.php?entry=entry091018-221400" />
		<content type="text/html" mode="escaped"><![CDATA[This is a test for using Box2D for simulating realistic body motion. It is planned to use in the next version of Animata (animata.kibu.hu).<br /><br />
<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/x-f4AtzfaOo&hl=en&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/x-f4AtzfaOo&hl=en&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>
]]></content>
		<id>http://www.binaura.net/bnc/blog/index.php?entry=entry091018-221400</id>
		<issued>2009-10-18T00:00:00Z</issued>
		<modified>2009-10-18T00:00:00Z</modified>
	</entry>
</feed>

