The "language" of the instrument is based on three very simple building blocks: triggers, boxes, strings. These can form complex structures due to physical parameters on the surface (friction, gravity, forces, collision, etc). Sudden, unpredictable events arise, which gains improvisation, free play and gestural expression for the user.


As for other systems (textual, visual languages), physical position (x,y) of the building blocks usually don't affect the composition itself. Topology of objects are mostly based on usage issues and ergonomic goals. Here instead, on the fly placement of the objects define the whole structure and becomes the "resonating body" of the instrument, creating a playground between multiple users, a virtual kinetic surface and the sounds coming out of it.



Download a simplified version for:
Mac OSX
Windows

By pressing the mouse you can chose from these items.



When a ball hits an object it generates sound. The pitch of the sound depends on the length of the object. As the ball travells it looses its strength so as its volume.

You can clear the objects by dragging them outside of the window. Pressing the mouse button here and selecting clear will clear all the objects.


Future plans:
- multiple sound samples
- allow to record samples from the mic (making real live acts)
- creating your own node by group an existing composition, so you can organise you scene easily.







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