Optimized particle system with collision detection.
My Processing version is a port of Kyle McDonald C++ code (made for openfrmeworks)
The particle are trying to keep distace from each other, while a force is attracting them to the middle of the sceen.

As the result of these rules applied on 3000 particles, very nice, natural looking patterns can appear.


Click and draw with the mouse!

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Source code: binned_particle_system_test Particle ParticleSystem

Built with Processing





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