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This project was a three room installation for a press-award event. All the installations were interactive music games for the audiance to play with.

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Flow is a physics based image synthesizer. It's based on the simulation of particle flow in different force fields. Each particle leaves trails on the canvas. By changing some parameters of the system it can create vast variety of color compositions.


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The "language" of the instrument is based on three very simple building blocks: triggers, boxes, strings. These can form complex structures due to physical parameters on the surface (friction, gravity, forces, collision, etc). Sudden, unpredictable events arise, which gains improvisation, free play and gestural expression for the user.

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A dancer accumulates movement-tension in space with the presence of the audience. In this process he plays with imagination, (im)possibility, and transcendendence. He ends with almost imperceptibly slow and unfocused movements, a dance-approach towards white noise.

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The installation tirelessly seaching the white noise of the ether looking for blurs of human faces. With sophisticated sensors and well optimalised algorithms, now we are able to reveal the unknown.

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This project was a cooperation with a group of designer students. We have created an installation for a new mercedes car. The goal was to build a dream like scenary, so we decidet to create some interactive surfaces. For me the most intresting part was to play with unusual projection surfaces and simple human interaction.


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